The developer has not uploaded a game yet...

A turn-based strategy RPG with deck-building, fortress construction, and intense battles against legendary factions. Explore dangerous domains, conquer ancient keys, and face Ulthar, the Dark Trinity, in a journey where every choice shapes your destiny.

Wishlist on Steam!

Construction and Fortification

  • Build barracks and support structures that grant permanent reinforcements.
  • Decide where to invest according to your strategy: solid defense or offensive power.

Turn-Based Combat

  • Tactical battles based on cards and shop resources.
  • Every choice is crucial — attack, defense, or battlefield control.

Replayability

  • Maps with waves of varied enemies and three difficulty levels keep each run fresh.
  • Random events, choices, and maps with strategic paths create unique challenges in every run.
  • Receive essential rewards after each victory.

Unique Factions

  • Knights, Elves, Goblins, Insects, Demons, and other factions.
  • Each deck has its own identity, exclusive cards, and distinct synergies.
  • Face each enemy realm and claim its ancestral key.

Card Strategy

  • Choose unique decks based on factions such as Knights, Elves, Goblins, Insects, Demons, and much more.
  • Combine up to 3 different factions in your deck to create powerful hybrid playstyles.
  • Each card directly influences the battle, buffs, strategic abilities, and precision towers.

In the ruins of the Ancient World, power is not merely conquered, it is rebuilt.

Use Victory Points to rebuild ancient structures that grant permanent strategic bonuses. Each restored monument strengthens your journey and shapes your playstyle. Level up to gain global bonuses and improvements such as: Attack, Defense, Critical Chance, Strategic Boosts, bonus coins, and extra resources.

Every decision matters. Investing in raw power, economy, or resilience can determine the success or the downfall of your campaign.


Defy the order. Face dark realms and unleash chaos. Each victory brings you closer to the core of forgotten power. When the final seal falls, the world will never be the same.

Support us

Adicionar à sua lista de desejos

Development log

Comments

Log in with itch.io to leave a comment.

I ran into a gamebreaking bug where if I left the round early (for example, the first round) during the card reward selection stage, it would get stuck and show again when I try entering the stage again. And upon re-entering and trying to leave the again, the exit button no longer takes me out. It goes away if I restart the game in the browser instead.

Overall a fun game and a sense of challenge when trying to defeat the boss for the goblin island, which I think could maybe be scaled down a little bit in difficulty.

positives:

- The unit and building sprites and animations are pretty nice.

- most stuff is self-explanatory

- unit separation and preventing unit overlapping feels pretty good

- one-round attack/def buff cards feel worth it & balanced

things that could be improved upon:

- the transition between different scenes seems a little bit long

- unit death sounds would go a long way in making combat feel more immersive

- tooltips over stuff when you hover over them. The fast-forward icons could be simplified here for example, show the numbers when you hover over them in a tooltip.

- clicking on a live unit in the battlefield to see their hp makes the tooltip stuck -> would like to be able to close the tooltip by clicking empty space in the background

- iirc being able to "level up" your buildings wasn't explained in the tutorial but i ended up figuring it out later by accident

- the enemy healers seem a little bit unfair. sort of an unfair situation where "if my units were smart enough to target the healers they would have cleared this level.

- catapults & arrow towers are fairly underwhelming. regular humanoid units are better to pick in pretty much every situation. runs tend to be lost due to rng of not getting enough options to summon more units, so the enemy numbers end up outscaling you. catapults could be used to target the enemy's backrow perhaps, or units could change targets to the healers if they can't break through the healing dps for a certain timeframe.

- eyeball to hide the shop was a little bit unclear, an arrow button below the UI will probably work better

(+1)

Thank you for taking the time to play the game!

I’ll carefully analyze everything you wrote and suggested, including the screen lock bug; there are some really important points there. Thank you very much for your detailed feedback!

Keep up the good work! Feel free to dm me when any new builds go up and I'll give my perspective on any changes you put in

A new update was released today, and your feedback, along with feedback from other players, has been fundamental to the game’s progress. Thank you very much!

Awesome game, I was looking for an alternative to 9Kings, and this is the closest thing, though it has its own features and rules. I really like the use of mana and the fact that you can use all the playable cards or choose to save some mana for the next turn. Really well done! If I may, I have a few suggestions: add a button to hide the cards when choosing the reward, and also to hide the merchant screen so you can check your base and make better decisions without having to remember it by heart. You could also make it so that hovering over the icons at the top (the ones in the little circles, like the 9Kings years) displays a short description of the event. Otherwise, great game, beautiful pixel art, can't wait for it to come out!

Thank you so much! I’m really happy you enjoyed the game

In the merchant shop there is a clickable eye icon that lets you check your base and make decisions while the shop is still open. I’ll try to make this clearer in the game!


Thanks for the great suggestions and feedback!

lol I hadn't seen that! thank you! Keep up the good work!!!

Hi, not sure if it's a bug but after completing the tutorial stage and getting to town for the first time. When I then open the map I don't seem to be able to enter any of the battles as they are all greyed out?

Hello, if this is the campaign map, the sword icons are unlocked for battle, the locked icons require you to unlock an adjacent sector, and the banner icons mean the area has already been conquered, but you can fight there again.

Did the map open in a different way than this?

Oh thank you! I didn't realise that the bottom one was a battle and thought that it was the town I came from xd. Enjoying the demo now!! :)

Thank you! Hope you enjoy the game!

Cara… que joguinho viciante 😭🐜

A ideia das facções é muito boa, dá vontade de testar todas!

A gameplay ta muito viciante da vontade de derrotar todos setores do mapa. A  arte em pixel é absurda de caprichada, 

Já estou só pelas proximas atualizações.

Se você curte estratégia, evolução de base e aquela sensação gostosa de dominar o mapa inteiro… joga isso aqui!

Agradeço muito o seu comentário! Já saiu uma nova atualização, espero que aproveite! Abraço!